This means if you have reached 23% armor, you can add 1% going from level 9 to 10, 19 to 20, 29 to 30, etc. Note: When you reach 23 / 24 %, you can only upgrade 1% per every 10th upgrade level of the armor. The following are the upgrade paths for starting values up to 18, calculated using the PC version as of the 7.11b patch. The following are the upgrade paths for the various starting values, calculated using the Mobile version. The other armor types have lower caps and that is why they do not upgrade as high. If a pristine piece of armor has 18 or higher resistance then the player will not be able to upgrade that resistance. The base value of the resistances also play a huge role in getting the highest resistance possible. I don't have the console version, but if 33% is correct, then that means that 7 would get +3, 7*0.33 = 2.33. 25% would be adequate for the examples provided. If we assume Console is always rounded up as previously stated, so 4 x 0.33 = 1.32 would have to be rounded up to 2, so 33% is not correct. When adding a fifth base point the total jumps to 7, 5 x 0.33 = 1.65 rounded up to 2, 5 + 2 = 7. At a base of 4 a stat bonus will display 5 with a set, 4 x 0.33 = 1.32 or 1 rounded down. Note, on the Mobile version, Plate and Pristine are part of the same set. Nightmare Mode PC formula: Combined Resistances * 0.55 = Total Resistanceīy equipping a complete set of armor, all stats and resistances will receive a 20% (25% on the PC) bonus (rounded down on mobile, STRICTLY rounded up on PC/console - a base of 9 will have a set bonus value of 12). PC/Console formula: Combined Resistances * 0.75 = Total Resistance Mobile formula: Combined Resistances * 0.85 = Total Resistance (Rounded down to whole number) The current maximum resistance is 90% on all formats however the formula for calculating resistance is different on the mobile to the pc/console versions. Armor resistance listed on the Hero screen is the percentage of damage negated from an enemy attack.
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